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I believe a person's character can be found in their answer to this question: If you could go back in time to the begining of Civilization with 3 books, which 3 would you choose?

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Tuesday, May 27, 2008

Age of Conan - MMO review

I hope that everyone has enjoyed the Memorial Day holiday that is provided to us by those servicemen and women that have given up their lives for our freedom and comfort. As for me, this year the holiday was marred by news of the death of a friend, and another very good friend’s parent.

But let me not dwell on that. Let me discuss Age of Conan, the massively multiplayer online game (MMO). This is the latest major MMO to come out and was much anticipated. It’s based on the artwork and original storylines of Conan the Barbarian. I don’t mean the movie starring the Guvernator Arnold Schwarzenegger, but the original source that inspired the movies.

Like the source material the game is for adults, and very dark. When I say adult I mean just that. Bare breasted NPC characters and decapitating foes in battle are just a few of the things that make this game not suitable for kids. So don’t say you weren’t warned if you let your kids into the game.

Now I’m running the game on a modified older computer. With 2.5 RAM, and a Raedon 1600 Pro video card this is not the fastest computer out there. If you have similar configurations expect to drop several of the video options below the low default setting to garner a framerate of 10 -15 on average. And that’s with a cable connection.

But the graphics are very good even at this setting. And you can fight without much difficulty; though in an area with 5 or more characters fighting, expect to have problems.

The sound quality is nice. Though the voice track for quest givers really can’t be heard unless you max your volume, but then the background music will be staggering when you’re done. Other than this glitch the sound is good and not distracting from the game.

But how is the gameplay?

Addicting, like most good MMO’s. Conan starts you off with a simple storyline of a slave surviving a shipwreck and losing most of your memory and skills. The basic movements are straightforward, and reminiscent of all MMO’s. The GUI is similar to WoW and others in that the main skills are on the bottom of your screen. All the HUD boxes are of decent enough size to be seen and used but not obtrusive. There is no side skill bars but that really isn’t important (at least as far as level 25 that I can speak of).

One of the first major differences you will notice is that there are 3 directional buttons between the ability and fighting combo buttons in the skill bar. They are important and vital. Unlike any other MMO fighting is not just mashing button but it’s also about selecting direction of attack. Thus the arrows. And it makes a difference.

When facing an opponent you will be faced with shields surrounding the target. The more shields, the less damage and vise versa. Depending on your foe, and the level they have, as the battle goes on the shields shift – thus necessitating different combo attacks and style. Several targets will have similar styles in this defense, but the early game is pretty easy to lean and obvious. Questing and searching is easy enough, as is gaining new abilities and skills. Feats become available at level 10, and I’ll discuss that later.

The tutorial for the game is essentially the beginning section of the game. In this part you will be alone in the world during the daytime. You will have a NPC companion, but don’t count on her to do anything for you; she’s only there for looks at this point. Still you should have little difficulty getting through this section if you’ve played a MMO before. If you haven’t expect a couple of deaths before you get the hang of it. I doubt if it would take more than 5 unless you try to go Rambo about it.

Once this section is finished you will enter the game world, sort of. You will enter an area (at level 5, possibly 6 if you get lucky) that is the staging area for your character. A small island that you cannot escape (sort of) until you reach about level 20 is you are strictly soloing (which most seem to be doing). There are several fetch quests here, and more than a few kill X number of this guy quests. Leveling goes pretty fast up to about level 15.

One thing that is of note is that quests provide better experience than power killing in my opinion. In fact it’s hard to camp an area, though respawns are even-paced. There just are too many people in the zone to let you really hold a spot. And since the main quest areas are not instanced, be careful running too far into an area that seems extra empty. You may find that the respawns will set you beyond your capabilities quickly. And don’t expect a lot of help from passerbyers, most will leave you to your circumstances (and more than a few I noticed used my impending death to help them capture quest items).

I believe you have an option to skip the main portion of your progression in the staging area, called Tortage Island, but I have yet to take this option. And as I mentioned above this is not the main game, because you will need to pursue the night time option to advance your characters path off the island. And when you get to the end of that path, you will be given the option to go to the final stage. This is an instance, and enemies will not respawn (except in one section). But once you enter this stage there is no retreat. Any unfinished quests are unavailable, as is returning to the daytime zone, so keep that in mind.

Once this path is done you will be transported to the appropriate zone based on your nationality picked in character creation. In each you will find a few easy fetch quests, as well as several that will require you to travel to several zones far away. And at about 20 you can start to collect resources to be used for eventual crafting (which is only available at level 40+).

So what are the problems? Benefits?

There are many minor problems on the game. It’s very easy to flip or delete the directional arrows in the middle of a battle. That can be very problematic. The skill bar has plenty of space for the beginning levels, but could use more space after level 20ish. The trader is inaccessible, in Stygia at least. The bank is nowhere to be found. There are no guides to pint you towards any critical area (like a trainer or bank) though they do usually show up on the map – usually. The gem cutter crafter does not work if you don’t have gems in hand (hold onto the early gems you receive if this interests you). Space in your inventory is highly limited – just one bag – and I have yet to see an extra bag anywhere. All the weaving trainers are broken except for the one in Portia which is buggy.

A bigger problem is the feats tree and armor/weapon upgrades. At level 10 you get a feat tree with several options. Some are general and some are class specific. You may note that there are effects mentioned in feat descriptions, but you can’t find out information on them. There are really incomplete answers on the feats as well.

This works hand in hand with the gear. There is no explanation of what is better a high quality low level item or a higher level low quality item. In fact there is no way to really see the difference in one item or another. Armor for example tells you nothing about its total damage it will absorb. Just that it has X additional benefits. So a high quality low level item, like a blue (high quality) chest plate, may or may not be equal or worse than a white or green (low quality) item 2x it’s level. The weapons are a bit more descriptive since they give damage output, but it’s still not overly clear.

The game manual that came with the game is very light on information. The same can be said of the in-game manual. And the chat box channels are odd to me.

Now with these annoying problems you might think I find the game unappealing. That would be untrue. I have played one character to level 25, 7, 5, and 5. I enjoy several of the areas, except the Purple swamp which is just too dark to be real useful for anything.

Overall it’s a good MMO, but it’s not WoW. But also unlike WoW it’s not overly crowded anywhere.

Is this better than Vanguard, yes. Better than Pirates, absolutely! Does it beat Lord of the Rings, yes. Will you enjoy the game and feel good about the money you spent – so far I have to say yes. Hopefully some of the bugs I mentioned, and a couple of broken quests, will all be fixed soon. The game is less than a month old so may fixes are bound to be on the horizon.

I say it’s worth the time you will invest in it. Now how I feel in 3 months is another question. Especially when Warhammer is be out about then. So we will see.

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Tuesday, March 04, 2008

Dungeons & Dragons greatest Dungeon Master loses the ultimate battle - 3.4.2008.1

I have some very sad news to report today. While some of you may not recognize the name, others will be quite familiar with Gary Gygax. I hate to say it, but he has died at the age of 69.
Photo found at http://www.fantasticfiction.co.uk/g/gary-gygax/advanced-dungeons-and-dragons.htm
Now I know gamers, most of us that are now a bit older and many are creating our own games, should be familiar with this man. For those that are not, he is one of the co-creators of the most popular gaming system possibly ever. Dungeons & Dragons. Along with JRR Tolkein he was responsible for sci-fantasy and RPG style gaming.

In fact I think you can draw a direct line from JRR Tolkein to Gary Gygax to Vampire: The Masquerade to The Witcher to MMO’s (Massively Multiplayer Online games). Without D&D there is no Everquest, or World of Warcraft. There is no Final Fantasy. There is no Resident Evil or any other game. And thus no movies either.

Some may think that D&D was simply a bad movie made by some Hollywood guy that was made into an MMO. In fact the universe of Dungeons & Dragons is enormous and highly profitable. From huge tomes regarding how to play in the 1980’s, a cartoon in the late 80’s, video games, trading cards, books, and movies the genre encompasses 3 decades and continuing.

The original game system was a real first. Before there were computers, groups of friends (yes some were a bit geeky, but it was hugely popular with the military too) would gather to pull out pieces of paper and become a Dwarven Thief or Elven Paladin or Human Mage for a few hours. Without the need of more than pencil paper and a set of 3-, 4-, 6-, 10-, and 20-sided dice entire worlds were created and enjoyed. Today those same types of worlds require years of programming and sometimes servers connected to the world.

The legacy of Gary Gygax is immense when you consider not only what he created for his friends to enjoy, but what became a multi-national conglomerate. You may not be a computer geek, but every time you play a FPS (First Person Shooter), RPG (Role Playing Game), or fantasy MMO you are living an extension of the mind of the greatest mage this side of Merlin.

Few are so creative, and touched so many. My condolences to his friends and family. He will be missed by this Dwarven Thief and many others I am sure.

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Monday, January 07, 2008

Will 2008 be the year of the Greenskin, Barbarian or Pirate?

The question above does not refer to upcoming movies (of which I’m anticipating Iron Man to be very good) but about the crop of MMO’s coming out this year. Each has a huge back-story to work from. Each has a fanbase that is excited by the prospects of the particular theme of the massive multiplayer online industry. But which is best? Can any of them dethrone World of Warcraft (WoW)?

The answer to both of these questions depends on the player and the expectations they have. Let’s take a look at what they are each proposing to provide.

In Age of Conan, we get a slice of the classic barbarian tales that have endured in comic books/magazines and much later in movies for decades. This one character, and the world he inhabits has inspired movies such as Krull (bad but strongly influenced anyway), 2 Schwarzenegger movies, The Beastmaster and countless copycats in comics (especially Cerebus the Aardvark). The MMO plans to live up to that rich history providing an adult themed game. This one isn’t for the kids.



Finally there is an MMO that has a bit more than the watered down, ultra-kid friendly formats that are the industry today. There is nothing wrong generic MMO’s, and I enjoyed WoW as much as anyone (I had a lvl 54 Dwarven thief among several others), but sometimes you just want more action. You want to really be involved with the fight. And you want to crush the opponent. Lopping of the head of your enemy definitely fits the crushing experience.

The one thing that could be a bit unnerving for some players is the ‘twitch’ factor that is involved in the combat. The reward is that you get to target specific areas of your opponents’ body. The downside is that casual gamers will find this a bit more involved than just clicking a button and watching the results. Then again, that just makes winning a fight all the more enriching when that hit to the leg cuts it off and you win.

Looking at the other side of the coin we have Pirates of the Burning Sea (the first of these 3 MMO’s to be released). Again we go back to the family-friendly, casual gamer friendly format that is so common today. But we are talking about the chance to live out fantasies of being Johnny Depp’s Captain Jack Sparrow, or Captain Blood for the Errol Flynn fans. Of course since this is family-friendly, I expect many to cry “Why is the rum always gone?”



Beyond the liquor of favor among these sea-faring ruffians, there may not be a lot of depth. Of course there will be a need for shipbuilders and other support characters. But the real action will be getting out to sea, representing either a parent nation or independently, and blasting the deck out of poopdecks of other ships on the waves. Pillaging ports of call is also an option with the naval equivalent of sieges giving you the option to take over the area and claiming it for your own faction.

It’s not the pounding action of Conan, or perhaps even WoW, but it definitely is better than Disney’s miserable foray into the same genre. And you can be sure that it will be ‘twitchless’ fighting. The real question here is, once players have their sea legs will they want to keep going? Personally I just don’t see how this can work.

The last big MMO of the year is Warhammer. Not the 40,000 series, but its fantasy counterpart. Chaos, including corrupt humans, Orcs and undead, fight the forces of good and humanity. A common theme in most RPG and MMO games. But this theme is backed by a hugely popular miniatures gaming system, and looks to take the MMO industry to a new place by having PvP on a huge scale and not just as a raid. It’s a direct and constant struggle of good vs. evil that isn’t secluded or regional but pervasive and right next door.



I think that this fundamental battle, on a constant basis, give a fresh perspective to the genre. Plus there are many fans that are dedicated to growing their faction’s position. If you have never seen the miniatures game I suggest you check it out. People, who spend hundreds of dollars building up armies, and tens if not hundreds of hours painting miniscule details on each figurine, are invested. I’d expect no less dedication in the MMO, and that makes it lively. It’s that fanbase that can give new players a boost and a reason to come back and join the cause.

So which video game will be the big winner? WoW will continue to be the big dog of the yard, but I think Age of Conan will be the runner up. It’s been too long since adult gamers, a growing population, have had anything that satisfies their tastes. Something a bit more sophisticated and darker. A more rewarding experience for the experienced gamer.

But the casual gamers will flock to Warhammer. Name recognition will capture newbie’s, and fans have been waiting for this kind of experience.

WoW may still be the king, but several others are coming up the hill fast. Change is not only a Presidential race campaign speech; it’s a reality of the evolving and growing MMO video gaming genre.

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Thursday, November 29, 2007

When the MMO joy ends

For all the fans of MMO’s (Massively Multiplayer Online) out there, some potentially bad news. The same can be said to fans of all things Star Trek. Of course this means that I can only be speaking about Star Trek Online.

It’s been reported that there are going to be massive changes to the up-coming MMO, and the end to the equally in development Gods & Heroes: Rome Rising. The creators of Star Trek Online, Perpetual has been sold to new owners and they want a new focus on the game. Those changes include a move to become a more casual gamer friendly format. I would call that a horrible move.

In addition there is the rumor that the subscription based fees will be removed. Now most games that do this tend to instead offer perks to the game that can only be gained by purchasing those perks in real cash. While that has been a huge hit in some games (like Second Life as I recall) it’s not something I like. Then again most Americans I would say are against that format. But in Korea this is a very popular idea.

In my opinion, the game is dead. Any potential that might have been there has been hit by a full force phaser blast. So it’s warp speed onto another MMO. That means Conan. So far expectations are that we can see the game out in 2008.

As for Tabula Raza, which you may recall I reviewed recently, the joy has subsided a bit. My review covered the first 5 levels to the game. The initial feeling of constant action and improvement has lasted beyond level 5. But it seems to be waning fast.

Now at level 15, I have to honestly say that this is not a long term MMO. At least not for me. While I still maintain it’s a nice change from WoW (World of Warcraft) it is not a keeper. The higher level stats and abilities are only slightly different than early levels. Weapon strengths do improve, but not quite as quickly as most opponents. The scenery of post-early stage lands are still well detailed and inviting, but somewhat still the same.

I’m playing the game as a solo character, no guild or groups. That makes most of the instances very difficult. Sadly that’s where the best gear is of course. Still several can be beaten by one character (at substantially higher levels and better gear). But the meat and potatoes of the game still leave me less than enthused.

Bugs are still present, and the latest patch was a while ago (pre-Thanksgiving).

And the difference in ability between my newbie and my level 15 ranger is sparse. The different abilities just don’t seem too relevant. And the logos still make little sense.

Probably the main thing keeping me going is the desire to reach Sniper at level 30.

So if you have a month or 2 to kill, or want to blow off some steam from work, Tabula Raza is ok. Otherwise, look for Conan in March 08.

**this can also be found at Video Gaming Blog where I am a contributing author.**

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Monday, November 12, 2007

Review of first 5 levels of Tabula Rasa

There are many Massively Multiplayer Online (MMO) games out there these days. There is the now classic Everquest, the hugely popular World of Warcraft (WoW), the movie and book inspired Lord of the Rings Online (LotRO), and several others as well. In the near future this genre, once thought a fad, expects to add 3 more major titles and one has just opened for the holiday season. I will discuss the MMO that just went live – Tabula Rasa.

Tabula Rasa is a new idea in the MMO genre. This computer game is similar to standard MMO’s in that it has thousands of players from around the world on at any time. Player can customize avatars, receive fetch missions, and kill lots of computer controlled baddies. But there is a major twist in the now common theme in this game. Unlike the majority of MMO’s in this one you are in the not-to-far future.

The game takes place after an alien race called the Bane has attacked the Earth. Relatively small portions of the planet’s population are able to escape, with the aid of an ancient benevolent race of aliens, and we are fighting to regain our home planet. That’s the simplified back-story.

There is a huge amount of shooting in this game. In many ways it is a FPS (first person shooter), but it never feels to individualized. While soloing is possible there are times when a team makes life easier, but I’ll get to that.

In terms of installation, expect to spend about 2 ½ hour to get everything and to be up to date. The software downloads relatively quickly; you only need 1 CD, but the updates after that will take quite a while. You can spend part of that time creating an account so you can play the game (which is not mentioned where to go for the account or that registration is separate of the installation process). You can also get a chance to read the relatively average sized rules guide. I would have preferred a larger book, with bigger fonts, but it’s not terrible. The booklet is also not that informative, but with MMO’s they never really are.

Once you’ve set up the game and gotten an account you can jump right in. There are only 4 serves so far, and all the US servers (3 of them) are moderately full. You may need to try more than once to get a connection. It took me 2 tries and about 3 minutes to get in, which is not terrible (I have a cable connection). From there you create your first character.

Character creation is simple and easy. Note that the last name you use will apply to all other characters you create on that server. There is a decent about of diversity in skin tones, facial looks, and size of your character. I am upset that there was only 1 option for hair for African Americans, braids (at least for a male character). I doubt every Black guy in the future will have braided hair; some of us will also not be bald. Another option in there would have been nice. That aside the system was fairly decent.

And then you are in the game. The tutorial is decent, and you figure out the basic shoot and duck basic that is essential for the game. In very little time you will be in the middle of a firefight (with support thankfully) and that will answer more questions than most anything else. Experience is easy to get overall, with little questions about kills. Helping others is fine, and indeed often welcomed. Before you know it you will be out of the training area and in the game world proper in no time at all.

One thing that you should keep in mind, always look for some form of cover if possible. Cover reduces damage you take and is critical when you have multiple enemies (which are normally the case). While initial enemies are dumb enough to stand in the open, further up the line they are getting various types of cover and attacking in groups large enough to kill you if you just stand in the middle of a clearing.

There is a lot of tactical thought to this game that you do not always find in a FPS. Cover, flanking, weapon types, inherent weaknesses, and back-up are all critical in this game. There are several types of weapons in the game from the start. There are EMP weapons for mechanical targets, fire, cold, bullets, electricity and more. Thankfully you have an easily identifiable and selectable weapon array. You can switch on the fly between 5 weapons of your choice. I advise picking up an EMP, and at least 2 pistols. I prefer the rifle, with longer range, but the shotgun gets a lot of use too.

You will need to pay attention to range, as it affects damage (as does moving and shooting or crouching). Targeting is simple and range is included in the target information. The HUD interface is pretty simple, though not quite intuitive. You won’t be lost on what ability or weapon you are using, though you may wind up switching weapons by accident. Also be aware of overheating your weapon and reloading. Once you forget you will know it and probably not encounter the problem again, with proper attention.

The crafting system takes work, seeking the proper ingredients for an item. I have yet to get everything I need to make anything yet. But that is more random luck than anything else it seems. The abilities are useful but not a major item for me so far.

Gaining the first 5 levels of the game should be pretty easy, taking around 3 hours of play. Leveling the character is pretty straight forward and decisions on what class you ultimately will take on does not occur until level 5. Thus you have time to figure out what you like and prefer without locking in at the start. As you progress you ultimately start to lock into certain types of class but you have several options along the way.

Money is based on kills, and looting. There is no huge shortage on that end. And you should easily have enough money after a mission or 2 to afford all the ammo you will need (buy several thousand at a time, it gets used up fast) and still have plenty left over.

Missions are the basics you would expect, and most are of average difficulty. Occasionally you will have a mission or 2 where you need to make moral choices, but at least the early effects of these choices are not significant. EXP rewards for the completion of missions is good as well. Death has not been a major issue, but these are low levels.

The biggest problems with the MMO at this time are the lack of servers and glitches. The game is buggy. My system has 250Mb or disk space and 2 Mb Ram and I am still glitchy, running about 95% of CPU. There are geometric pixel flashes, and problems viewing water. This is at normal settings. Lag is occasionally bad, but not deadly depending on what you are fighting and where. Some of the missions are bugged as well.

All of the technical issues are known and being worked on. It’s nowhere near the initial issues WoW or other games had when they first went live. Considering all that is happening on the screen at one time, it’s no surprise at the difficulties. A lot more his happening at any given time than most raids on other systems. Expect that there will be down time as well because there are matches being made on an almost daily basis right now. Most are short and take about 20 minutes to 1 hour.

Overall this is an enjoyable MMO, with several differences that make the game look interesting. It’s playable and definitely different each time you play, even in the same area. The early levels are straight forward and fun. There is a lot of strategy for those who want it, and enough explosions and shooting for those who don’t. The community is intelligent and mature.

As long as you have patience, and willing to ride out the initial starting problems (that happen in every MMO for the first month or 2) you should have a nice time, and enjoy a very different change of pace.

I would not recommend the game for young players (under 15). Everyone else can have a great time.

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Monday, July 23, 2007

More ads per minute than ever before - 7.23.2007.1

Ok, there goes the virtual neighborhood. A colleague of mine send me a link to Educational Games Blog, and a particular post. My position on ads in-game is pretty well stated I think. Well this just confirms why the ads are not only not going away, but how much they will increase.

Yes, increase. If you are annoyed by the number of ads so far, you haven’t seen anything yet. The reason is simple.

“…the researchers discovered that two thirds of gamers looked at in-game ads at least once each minute, and over 80 percent look at ads at least once every two minutes.”


There isn’t an advertiser in the world that will pass that up. If the average game takes let’s say 12 hours to finish (if you are a bit older like me, it’s probably closer to 20) that means an advertiser can get their image in front of you potentially between 288 to 576 times at least. And that’s assuming one advertiser!

Yes I can see it. Meeting with some friends online, you go to a village and learn about a dragon nearby, and thus you are on the quest to retrieve its treasure and the fabled Nike sword (the sneaker company, not the Greek goddess). Perhaps you’ll be be in a FPS (first person shooter) and you will need to find your Coca-Cola energy boost to get to the next level [wait aren’t they doing that already?] How many ads can you see on a particular race track? More than you see now. And all this will be coming to a game near you soon.

Don’t you feel happy?

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Saturday, June 23, 2007

Video games have grown up - 6.23.2007.2

It’s funny when you think about it. I read an article recently and I started to think back. When I was a teen, I collected comic books, played Dungeons & Dragons, and read the Lord of the Rings. Among most of my peers that set me apart somewhat. Not enough to be a geek, but definitely a bit nerdy.

Today, my comic book collection has a value of some high end sports cars, the original D&D books are a collector’s item, the LotR trilogy has become one of the most successful film series ever (with well over $1billion in sales), in addition to spawning several video games and an MMO (massive multiplayer online game).

Back in the day, when the Atari first came out and then the subsequent other systems, video games were called nothing more than a fad. With the advent of the Sony Playstation, video games became a ‘minor trend’ and those that played them were ‘geeks without a life’ in the general media.

Today a recent research report by Pricewaterhouse Coopers, states that this will be the first year that video games will exceed the music sector. Not consoles, the games themselves. I’ve seen ads on television for higher learning to become a video game designer. More and more movies are being made based on sucessful game titles, and a successful game series sells faster than virtually any form of entertainment. The top action actors are all lining up to be considered for the leading roles in movies such as the reported Halo movie.

It’s just funny when you think about how things have changed.

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Friday, June 15, 2007

Videoholics, the new addiction du jour - 6.15.2007.1

So you have heard of alcoholics, chocoholics, and recently sexsomniacs. Well get ready for videoholics. What would that be? People who are addicted to the internet and/or video games. Yes, the American Medical Association is currently trying to decide if that is a legitimate mental disorder.

Now while I do play video games, and I’m on the ‘net everyday I hardly consider it an addiction. I work on the ‘net, and own businesses there, does that make me mentally unstable? I own several video games, and on occasion I play a MMO (massively multiplayer online game) for an entire weekend. But is that the same as drinking bottles of gin til I pass out? I think not.

This is stupid. For a group of smart people this sounds quite dumb. I mean I can see alcohol, nicotine, even chocolate. They are all capable of having direct chemical changes in the brain. The sexsomnia I spoke about previously. This just doesn’t make sense. Maybe there will be an addiction to television that will be up for consideration soon. Most of America will fall under that one.

What says that like the sexsomnia situation this is a ploy for a legal case?

“I speculated that the research being done in October was a precursor to some legal case an attorney was preparing for. Lo and behold I was not wrong. On the 23rd of May, Mr. Scott Axelburg used this defense to justify placing his hands down the pants of a 16-year-old babysitter.”


How long until someone sues Playstation or Microsoft, or asks the government for disability pay on this?

This is what I think, what do you think?

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Tuesday, January 09, 2007

Laurence Fishburne, Sealand, Disney and Iwao Takamoto - 1.9.2007.2

Here is some recent good news for Mr. Laurence Fishburne. It seems that he is expecting a new child with his wife Gina Torres. Mr. Fishburne is a father already, with 2 other children, so I’m sure he’s well prepared for the task of fatherhood. I wish their child a health birth and great success.

In odd news I think I know what you can do if you win the lottery for XXX millions. If you think it’s too crowded where you live, or disagree with the government you can always just buy your own nation. I’m serious. The principality of Sealand is now on the market according to Prince Michael Bates. It seems the family took over a platform that’s 7 miles off the coast of England and claimed sovereignty. Already the miniscule nation has fended off a hostile takeover and the British Navy. So you get a little history with you nation. And a currency as well as a national anthem.

I wish I had the money. Though the view is a bit parse, and it’s hardly self-sufficient. If it comes with a seat at the U.N. (and thus international aide) I think it’s a steal. I could really have some fun with this. So what would you do if you had your own country? Talk about a dollar and a dream.

In other odd news is the announcement that a sequel to a 43-year-old movie is now going forward. Yes it’s only taken more years than I have been alive. The demand must be intense, the money has been rolling in. Or so you’d assume. In fact is a sequel to It’s a Mad, Mad, Mad, Mad World. This is a genuinely funny movie. It’s filled with an ensemble cast (which is virtually impossible in the current environment of mega-pay for top entertainers) and a decent script. It made me laugh at least. But the plans have been made to continue the story with stars from today. Considering the quality of most sequels and re-makes these days I don’t have high hopes. Since most stars will not forgo their pay to make a movie, lesser stars are probable and I doubt a top notch comedy director is available at a discount (though most comedies these days makes me wonder who is a top-notch comedy director). Lastly the story is a bit dated, without a solid comedy writer I don’t think the idea grabs today’s generation. Essentially all the reasons why Rat Race was such a failure. Let’s hope this try is better.

Another thought that scares me a bit is the fact that Disney seems determined to enter the MMO space. If you aren’t familiar a MMO is a massively multiplayer online game. You may have heard of, or seen commercials for, Everquest and World of Warcraft. These are not a niche game genre, many games boast millions of players. And they get to play together in real-time. So you begin to see the attraction for Disney.

While the current efforts to bring a Pirates of the Caribbean MMO to life may be interesting I’m just afraid of a trend. Disney is know for running amok when it goes in a direction. I base that observation on Disney Europe and 42nd Street in New York City. Some may enjoy the mini-Disney that is now on west 42nd, I tend to feel that all the character has been sucked out of the area. When I’m there I don’t feel like I’m in NYC, I feel more like I’m in some kind of corporate vortex. So news that this corporation plans to try to map out world’s of whatever vision it would like to sell to our kids, terrifies me. My only hope is that they lose enough money to prevent any other mega-corp from following. If not I fear the gaming landscape that will appear.

Lastly, I wish a sad goodbye to Mr. Iwao Takamoto. His name may not be familiar to many but his creations are known world-wide. Mr. Takamoto created one of the most loved dogs ever, Scooby-Doo. Mr Takamoto was an animator, a career he started on due to the internment of Japanese Americans during World War II. His legacy far outstrips the deplorable conditions that gave rise to it. In multiple decades his animations have brought joy to millions. Whether it’s the humor of Alexandra from Josie and the Pussycats, or Wilbur in Charlotte’s Web (which he directed), to Astro from the Jetsons. The artistic that provide us such wonderful gifts always go too soon. Any time we lose them it’s always too soon.

This is what I think, what do you think?

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Wednesday, December 27, 2006

My best/worst video games of 2006 - 12.27.2006.2

**My comments on the passing of President Ford can be found at www.mvass.com**

Well it’s that time of year again. Time for the best and worst of what was 2006. I’ve already mentioned some of my thoughts about the year previously, now for some lists. Come on we all love a good list, sometimes even a bad one. Hopefully I will have the former and not the latter.

First off are video games. Yes, the bane of wives, mothers and girlfriends. A good game is worth it’s weight in coffee, or caffeinated drinks if you prefer, and then some. A bad game makes you think the ladies are right (unless you are Mr. Samuel Jackson – his wife loves them and so he married her or so he said at the Spike Video Game Awards). My preference is PC games, though I have a PS2 as well. My thoughts on other systems is culled from Gamespot.com, a site I find to be quite accurate and useful.

The number one game I played this year has to be Worldwide Soccer Manager. Most may not have heard of this one, it’s a European game but it’s fantastic. Very addictive and fills the time until the next World Cup, or the next version, quite well. If you love soccer (football to the rest of the world) you need this. It’s not a action game, but watching the matches play out is so close to the real thing you will be caught in it’s web quickly.

Guitar Hero is the second best game of the year to me. Yes I know that Guitar Hero II is out, and I have that as well. But I like the music on the original better. There is nothing like rocking to a classic rock song and feeling like you are playing it yourself. It’s as close to being in a rock band as I will ever get. If you want to do well on expert I suggest extreme practice or knowing how to play a guitar, I’m still not near that point yet.

Third for me is Elder Scrolls IV : Oblivion. Immersive, graphically beautiful and open-ended. It’s hard to ask for more. There is little better than doing what you want in a world you can master. For the casual gamer it’s better than a MMO (massively multiplayer online game), and for those that are cheap. Expect to dedicate days and weeks to the game, looking for that better piece of armor, or sneaking into that one room to rob.

The new Wii system demands to be discussed as the sports are easily the best new innovation in some time. The Legend of Zelda has been a constant favorite since I was in college and the latest is no different.

On the other end are the games we really don’t want to ever remember playing.

First I must mention my hate of all the GTA rip offs. I find them to be playing to the worst stereotypes and making them glamorous. I dislike the thought and the intention. There is no benefit or justification of these games.

Grand Theft Auto: San Andreas. The kids all want this, and none of them should see it. Unless you hope for your child to become a buffed up, ignorant, pimp-drug dealing- gang member. I have nothing against violent games. I will not say that any game should not be made. But I don’t like this and never will.

Torino 2006. Like virtually any game that tries to cash in on a theme this fails. What more do I need to say than curling?

Superman Returns. Decent movie, crappy game. This helps to reinforce the idea that you never buy a game that is based on a movie. It’s just a way for the movie makes to suck away more of your money, regardless if the movie was good or not.

Infinity: The quest for earth. I’m not sure when this popped up. It’s supposed to be a free MMO, based in space. Of course like many of the new MMO’s (especially the free ones) it’s broken. Or not yet finished. Why it should exist as only part of a game I don’t understand.

2007 should be interesting. A lot of MMO’s are supposed to be coming out. Vanguard is the first one I think I will be checking out. That is after it launches and the bugs are found. Give it a month from launch and look for a review.

This is what I think, what do you think?

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